The Fire has a 7-inch screen and can access Amazon's app store and stream movies and TV shows. While the device contains only 8 gigabytes of internal storage, users can access media through the Internet, taking advantage of unlimited free storage on Amazon's network.
The device runs on a customized version of Android and uses a Texas Instruments Inc. dual-core, 1 gigahertz processor (iPad uses a dual-core 1 gigahertz processor designed by Apple).
Fire uses a new Web browser called Silk, which is faster than other browsers because the software runs partly out of Amazon's data centers. This provides Amazon with user behavior data and creates a privatized merchant data-aggregation network. Fire isn’t a noun, it’s a verb.
The Fire doesn't have a camera or microphone, and it doesn't offer cellular connection, working only with Wi-Fi. In addition, the low amount of internal storage limits what users are able to do if they don't have an Internet connection.
Considering technical limitations that limit business use, the Fire does not appear to compete directly with the iPad but rather the Nook as a media player. It's designed for reading books and magazines, playing videos and games, and surfing the Web.
The iPad is much more than a media tablet. It's a productivity device, a communications device, and a media creation device. See apps like GarageBand and Keynote. The iPad also has sufficient security and management capabilities to fit in most businesses, so it can be a dual-use single device for many consumers. Apple has sold about 29 million iPads since the product went on sale early last year and had 68.3% of the tablet market in the second quarter, according to data tracker IDC.
The Fire will be released Nov. 15, while the touch Kindles will ship Nov. 21.
Amazon also showed off a new line of Kindle electronic readers, with two new touchscreen Kindles priced at USD $99 for the Wi-Fi only version and $149 for 3G cellular connectivity. A non-touch Kindle will sell for $79. Kindles without ads are priced higher. Previously, the cheapest Kindle was a $114 ad-displaying version.
Mobile data protection (MDP) systems attempt to protect business data privacy, comply with legal, regulatory and contractual requirements, and create structure for audits.
Vendors are beginning to provide solid solutions to help address endpoint security. But there’s no silver bullet – a multi-layered data protection strategy continues to be the best approach.
MDP software should provide centralized management, policy administration, monitoring, analytics, and reporting that delivers a complete view of an enterprise’s security posture.
A strong data protection strategy includes a data security plan and software to prevent the loss, theft and unauthorized access or transfer of confidential information by protecting sensitive data using in-depth security analysis, encryption, access control, user behavior monitoring, and policy-driven security.
MDP software should work across multiple platforms and provide proof that data is protected. The MDP system should secure data regardless of device, platform and where the data is stored, including movable storage systems in notebooks, smartphones, tablets, removable media, and cloud storage services.
Encrypting company data and securing mobile endpoints is important considering data breaches from lost or stolen mobile, tablet, laptop and removable devices. Organization data on a device is likely worth more than the device itself.
A recent Forrester report entitled "The State Of Workforce Technology Adoption: US Benchmark 2011" provides the results of a survey of 4,985 U.S.-based workers. Benchmark your workforce technology levels.
The following are key insights about how the workforce uses various technologies and tools for business:
Worker satisfaction with IT is not great. Fewer than half of information workers and managers said they were satisified with services and technologies provided by their company's IT department.
35% use a smartphone for work. Employees expect to be able to get to company content & collaboration systems from their mobile devices.
91% use email. Email's still the most ubiquitous and important collaboration tool, but hardly the only one that people use.
58% use their employee intranet portal. This vital resource is in the flow of daily work, particularly among Sales people and in the enterprise.
40% spend an hour or more per day creating documents. We spend huge amounts of time capturing knowledge and process in documents.
BlackBerry still leads among U.S. workers, with 42%, with Apple 's iPhone accounting for 22% and Android devices, 26%.
48% said that they chose the primary smartphone used for their work without considering what their company supports. Only 29% said they chose the smartphone from a list of phones the company supports, while 23% said they had no choice in the matter.
50% of information workers (those who work more than an hour a day on a computer) are splitting their time between the office and home or another location, underscoring the need for mobile devices.
Only 10% of directors and executives are officebound.
Data virtualization is the process of offering data consumers a data access interface that hides the technical aspects of stored data, such as location, storage structure, API, access language, and storage technology. Consuming applications may include: business intelligence, analytics, CRM, enterprise resource planning, and more across both cloud computing platforms and on-premises.
Data Virtualization Benefits:
Data virtualization is based on the premise of the abstraction of data contained within a variety of data sources (databases, applications, file repositories, websites, data services vendors, etc.) for the purpose of providing a single-point access to the data and its architecture is based on a shared semantic abstraction layer as opposed to limited visibility semantic metadata confined to a single data source.
Data virtualization is an enabling technology which provides the following capabilities:
• Abstraction – Abstract data the technical aspects of stored data, such as location, storage structure, API, access language, and storage technology.
• Virtualized Data Access – Connect to different data sources and make them accessible from one logical place
• Transformation / Integration – Transform, improve quality, and integrate data based on need across multiple sources
• Data Federation – Combine results sets from across multiple source systems.
• Flexible Data Delivery – Publish result sets as views and/or data services executed by consuming application or users when requested
In delivering these capabilities, data virtualization also addresses requirements for data security, data quality, data governance, query optimization, caching, etc. Data virtualization includes functions for development, operation and management.
The demand for mobile transactions is gaining speed. Global mobile transactions predicted to be USD $241 billion in 2011, growing to more than $1 trillion by 2015. New technologies and alliances are emerging. Mobile-payment solutions such as Google Wallet and Apple’s embedded NFC (near field communication) payment system is the first step.
Google recently launched its mobile payments technology, Google Wallet. The idea is to replace credit cards with phones containing a special chip that can be tapped against readers at cash tills in shops to make payments.
The technology has been on trial in New York and San Francisco since May with about 1,000 employees of Google and its partners in the venture, including MasterCard and Macy's department store.
Anyone with a Sprint Nexus S phone, which runs on Google's Android operating system, will be able to use their phones to make payments. Customers will have to sign up for a Citi MasterCard account or get a Google Prepaid Card.
Google Wallet will be marketed in the US only, although the pre-paid card will work internationally. It can be used at any of the 300,000 shops and other outlets in the US and internationally that accept MasterCard PayPass.
Price USD $499.
Battery life 8-10 hours.
Powered by NVIDIA’s dual-core Tegra 2 paired with 1GB of RAM.
9.4-inch capacitive touchscreen.
Runs at 1280 x 800.
Sony claims iPad 2 equaling battery life from the 5,000 mAh battery in the Tablet S, and our experience suggests that’s a reasonably fair estimate. With mixed use but a solid amount of browsing and business apps, together with multimedia playback, we saw approximately ten hours of runtime. Less ambitious use, like ereading, and more casual browsing should see that extend even further.
Starting at USD $499. Sony matches the iPad 2 and Galaxy Tab 10.1 pricing.
Sony has packed the Tablet S with a higher resolution rear camera than that in the Galaxy Tab 10.1, and the custom apps are arguably more useful than Samsung’s TouchWiz interface, especially the universal remote; on the flip-side, it’s a chunkier tablet than the Samsung and the asymmetrical design forces compromises in terms of bulk that have to be balanced against the increased ease of holding it in portrait orientation. Performance and app selection are in the same ballpark, for the most part.
Sony will offer two models, one with 16GB of onboard storage for $499, and another with 32GB for $599. Connectivity on both includes the usual WiFi b/g/n and Bluetooth 2.1+EDR, together with USB and a headphone socket. There’s no 3G/4G option at this stage, unlike the AT&T 4G support the Tablet S’ clamshell sibling, the Tablet P, will arrive with. Up front is a 0.3-megapixel camera for video calls, while a 5-megapixel camera capable of 720p HD video recording is on the back.
The Tablet S will get a selection of homegrown and third-party titles, including Evernote, FourSquare and USTREAM though they weren’t present on our review unit, plus a Remote Control app. There’s also Sony’s Reader app for ebooks, the Reader Store, a File Transfer app, along with Music Unlimited and Video Unlimited. It’s also PlayStation Certified for mobile gaming, so you can load PSOne and PSP titles just as on the Sony Ericsson XPERIA Play.
DLNA support on the tablet to handle media streaming. The audio and video apps have “Throw” buttons, which automatically scan for DLNA-compliant hardware – such as speakers or your network-connected HDTV – and then allow you to drag & drop the currently playing content to those outputs. It works just as you’d expect, and we were able to quickly get video recorded using the tablet streaming to our smart TV. For all Sony’s branding this is regular DLNA at its core, which means that other brands of TV and speaker system are supported (they’ll need to support MPEG4 rendering for video use, however).
Honeycomb still lags behind iOS for tablet-specific apps, and the Android Market doesn’t exactly help what with its filtering shortcomings. Sony has begun a new site, called Select App, to guide new users toward key software, split across various categories like home, lifestyle and entertainment. It’s sparse on information – just a short blurb about each app – and there’s no way for Tablet S owners to leave their own reviews or suggestions, but it’s better than nothing. What will make the difference is how often it’s updated, something Sony isn’t yet pinning down.
Sony has two key Tablet S accessories initially, a Bluetooth Keyboard ($79.99) and a Desk Cradle ($39.99). The former – which in fact works with any Bluetooth tablet – is a low-profile ‘board with a similar layout to the keys on Sony’s VAIO laptop range. It has a line of dedicated keys for Android tablets, such as Home, Search, the contextual menu, etc., which work with models from other companies.
The Desk Cradle, meanwhile, is a little less useful. It only charges the Tablet S, and has no ports or other connectivity. While it can be adjusted for angle, it only has two positions rather than free movement. Drop the slate in, and a menu offers a choice of displaying the gallery, a desk clock or the preloaded chumby app with its various widgets. With no HDMI output on either tablet or dock, there’s currently no way to hook the Tablet S up to a big-screen TV, Sony instead relying on the DLNA support.
By 2015, more U.S. Internet users will access the Internet through mobile devices than through PCs or other wireline devices. As smartphones begin to outsell simpler feature phones, and as media tablet sales explode, the number of mobile Internet users will grow by a compound annual growth rate (CAGR) of 16.6% between 2010 and 2015.
The newest release of the International Data Corporation (IDC) Worldwide New Media Market Model (NMMM) forecasts that the impact of smartphone and, especially, media tablet adoption will be so great that the number of users accessing the Internet through PCs will first stagnate and then slowly decline. Western Europe and Japan will not be far behind the U.S. in following this trend.
The New Media Market Model also finds:
Worldwide, the total number of Internet user will grow from 2 billion in 2010 to 2.7 billion in 2015, when 40% of the world's population will have access to its vast resources.
Global B2C ecommerce spending will grow from $708 billion in 2010 to $1,285 billion in 2015 at a CAGR of 12.7%
Worldwide online advertising will increase from $70 billion in 2010 to $138 billion in 2015, with its share of total advertising across all media growing from 11.9% to 17.8%.
The viz below uses crowdsourced data from Rootmetrics to determine actual data speeds for every carrier in 17 major cities. Click on your city to find out for yourself!